floors 1-3 done, floors 4-5 wip
This commit is contained in:
parent
5b4bd3c41c
commit
3f52c430f1
32
game.lua
32
game.lua
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@ -26,10 +26,10 @@ local held_spr = {
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function Game.new()
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local self = {
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player_power = 5,
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player_x = 8,
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player_y = 15,
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player_x = 1,
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player_y = 8,
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player_item = nil,
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floor = 1,
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floor = 4,
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level_data = LevelData:new(),
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undo_history = {},
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}
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@ -320,19 +320,19 @@ function Game:draw()
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for y=1,15 do
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if walls[y][x]==2 then
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love.graphics.setColor(1,1,1,1)
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elseif walls[y][x]==1 and (x+y+self.floor)%2==0 then
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love.graphics.setColor(0.85,0.85,0.85,1)
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elseif walls[y][x]==1 then
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love.graphics.setColor(0.95,0.95,0.95,1)
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elseif (x+y+self.floor)%2==0 then
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love.graphics.setColor(0.05,0.05,0.05,1)
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love.graphics.setColor(0.85,0.85,0.85,1)
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else
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love.graphics.setColor(0.15,0.15,0.15,1)
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love.graphics.setColor(0.05,0.05,0.05,1)
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end
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love.graphics.rectangle("fill",x*16-12,y*16-12,16,16)
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if walls[y][x]==2 then
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love.graphics.setColor(0,0,0,1)
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love.graphics.rectangle("fill",x*16-10,y*16-10,2,2)
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love.graphics.rectangle("fill",x*16-5,y*16-10,2,2)
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love.graphics.rectangle("fill",x*16-10,y*16-5,2,2)
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love.graphics.rectangle("fill",x*16-5,y*16,2,2)
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love.graphics.rectangle("fill",x*16,y*16-5,2,2)
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love.graphics.rectangle("fill",x*16-10,y*16,2,2)
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love.graphics.rectangle("fill",x*16,y*16-10,2,2)
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love.graphics.rectangle("fill",x*16,y*16,2,2)
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@ -340,7 +340,7 @@ function Game:draw()
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end
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end
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--entities
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--entity sprites
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love.graphics.setFont(FONT_DIGITS)
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local entities = self.level_data[self.floor].entities
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for i=1,#entities do
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@ -348,7 +348,14 @@ function Game:draw()
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--sprite
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love.graphics.setColor(1,1,1,1)
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love.graphics.draw(ent_spr[entities[i].type],entities[i].x*16-12,entities[i].y*16-12)
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--value
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end
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end
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--entity values
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love.graphics.setFont(FONT_DIGITS)
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local entities = self.level_data[self.floor].entities
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for i=1,#entities do
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if entities[i].type then
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if entities[i].value_str then
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love.graphics.setColor(0,0,0,1)
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love.graphics.printf(entities[i].value_str,entities[i].x*16-10,entities[i].y*16-1,16,"right")
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@ -383,7 +390,8 @@ function Game:draw()
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love.graphics.rectangle("line",textboxes[i].x-1,textboxes[i].y-1,textboxes[i].w+2,textboxes[i].h+2)
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love.graphics.printf(
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textboxes[i].str,
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textboxes[i].x+1,textboxes[i].y+1,textboxes[i].w-2
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textboxes[i].x+1,textboxes[i].y+1,textboxes[i].w-2,
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"center"
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)
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end
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347
leveldata.lua
347
leveldata.lua
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@ -6,75 +6,314 @@ function LevelData.new()
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local self = {
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{ --floor 1
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walls = {
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{0,0,0,0,0,1,2,2,2,1,0,0,0,0,0},
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{0,0,0,0,0,0,2,0,2,0,0,0,0,0,0},
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{1,1,1,1,1,0,2,0,2,0,1,1,1,1,1},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2},
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{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,2,0,0},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{2,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
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{0,1,0,0,1,1,1,0,1,1,1,0,0,1,0},
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{1,1,1,0,2,0,2,0,2,0,2,0,1,1,1},
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{2,2,1,0,0,0,0,0,0,0,0,0,1,2,2},
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{0,0,0,0,1,0,2,1,2,0,1,0,0,0,0},
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{2,2,1,0,0,0,0,0,0,0,0,0,1,2,2},
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{1,1,1,0,2,0,2,0,2,0,2,0,1,1,1},
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{0,1,0,0,1,1,1,0,1,1,1,0,0,1,0},
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{2,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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},
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entities = {
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{type = "enemy", x = 1, y = 1, value_str = "1"},
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{type = "enemy", x = 2, y = 1, value_str = "2"},
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{type = "enemy", x = 3, y = 1, value_str = "3"},
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{type = "enemy", x = 4, y = 1, value_str = "4"},
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{type = "enemy", x = 5, y = 1, value_str = "5"},
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{type = "enemy_neg", x = 11, y = 1, value_str = "1"},
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{type = "enemy_neg", x = 12, y = 1, value_str = "2"},
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{type = "enemy_neg", x = 13, y = 1, value_str = "3"},
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{type = "enemy_neg", x = 14, y = 1, value_str = "4"},
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{type = "enemy_neg", x = 15, y = 1, value_str = "5"},
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{type = "enemy", x = 3, y = 8, value_str="2"},
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{type = "enemy", x = 3, y = 5, value_str="2"},
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{type = "enemy", x = 3, y = 11, value_str="2"},
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{type = "enemy", x = 6, y = 6, value_str="5"},
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{type = "enemy", x = 6, y = 10, value_str="5"},
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{type = "enemy", x = 10, y = 6, value_str="5"},
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{type = "enemy", x = 10, y = 10, value_str="5"},
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{type = "enemy", x = 8, y = 5, value_str="10"},
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{type = "enemy", x = 8, y = 11, value_str="10"},
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{type = "enemy", x = 8, y = 7, value_str="25"},
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{type = "enemy", x = 8, y = 9, value_str="25"},
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{type = "enemy", x = 5, y = 7, value_str="10"},
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{type = "enemy", x = 5, y = 9, value_str="10"},
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{type = "enemy", x = 11, y = 7, value_str="60"},
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{type = "enemy", x = 11, y = 9, value_str="60"},
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{type = "enemy", x = 13, y = 5, value_str="2"},
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{type = "enemy", x = 13, y = 11, value_str="2"},
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{type = "enemy", x = 13, y = 8, value_str="100"},
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{type = "enemy", x = 14, y = 8, value_str="250"},
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{type = "elixir", x = 14, y = 14},
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{type = "elixir", x = 14, y = 15},
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{type = "elixir", x = 15, y = 14},
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{type = "elixir", x = 15, y = 15},
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-- TODO: decide on the value of these bonus enemies
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{type = "enemy", x = 1, y = 5, value_str="1k"},
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{type = "enemy", x = 1, y = 11, value_str="1k"},
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{type = "enemy", x = 15, y = 5, value_str="1k"},
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{type = "enemy", x = 15, y = 11, value_str="1k"},
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{type = "stairs_up", x = 8, y = 2},
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{type = "gate", x = 8, y = 3},
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{type = "stairs_up", x = 15, y = 8},
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},
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textboxes = {
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{
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x = 10, y = 80,
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w = 80, h = 36,
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str = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi quis pretium ante, et consequat quam.",
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}
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x = 8, y = 8,
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w = 232, h = 40,
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str = "Welcome to the Tower of Scale! Use arrow keys to move. WASD, vikeys and numpad will also work.",
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},
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{
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x = 8, y = 200,
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w = 232, h = 40,
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str = "You can defeat enemies with lower power by moving into them. If you do this, you absorb their power and add it to yours.",
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},
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}
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},
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{ --floor 2
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walls = {
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{0,0,0,0,0,0,2,2,2,0,0,0,0,0,0},
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{0,0,0,0,0,0,2,0,2,0,0,0,0,0,0},
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{0,0,0,0,0,0,2,0,2,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{2,2,2,0,0,0,0,0,0,0,0,0,2,2,2},
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{2,1,2,0,0,0,0,0,0,0,0,0,2,1,2},
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{2,2,2,0,0,0,0,0,0,0,0,0,2,2,2},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{2,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
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{0,0,0,0,0,0,2,0,0,1,0,0,0,0,0},
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{0,0,2,0,0,0,2,2,2,2,0,1,1,1,0},
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{2,2,2,0,1,1,0,2,0,0,0,0,0,2,0},
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{0,2,0,0,2,1,0,0,0,1,2,0,0,2,0},
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{0,2,0,0,0,0,0,2,0,1,1,0,2,2,2},
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{0,1,1,1,0,2,2,2,2,0,0,0,2,0,0},
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{0,0,0,0,0,1,0,0,2,0,0,0,0,0,0},
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{2,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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},
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entities = {
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{type = "vorpal", x = 4, y = 8},
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{type = "pickaxe", x = 12, y = 8},
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{type = "enemy", x = 10, y = 7, value_str="250"},
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{type = "enemy", x = 6, y = 9, value_str="250"},
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{type = "stairs_down", x = 8, y = 2},
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{type = "enemy", x = 1, y = 5, value_str="30"},
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{type = "enemy", x = 2, y = 5, value_str="25"},
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{type = "enemy", x = 1, y = 6, value_str="25"},
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{type = "enemy", x = 2, y = 6, value_str="25"},
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{type = "enemy", x = 5, y = 5, value_str="15"},
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{type = "enemy", x = 6, y = 5, value_str="15"},
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{type = "enemy", x = 5, y = 6, value_str="15"},
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{type = "enemy", x = 6, y = 6, value_str="15"},
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{type = "enemy", x = 14, y = 11, value_str="25"},
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{type = "enemy", x = 15, y = 11, value_str="30"},
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{type = "enemy", x = 14, y = 10, value_str="25"},
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{type = "enemy", x = 15, y = 10, value_str="25"},
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{type = "enemy", x = 10, y = 11, value_str="15"},
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{type = "enemy", x = 11, y = 11, value_str="15"},
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{type = "enemy", x = 10, y = 10, value_str="15"},
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{type = "enemy", x = 11, y = 10, value_str="15"},
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{type = "enemy", x = 3, y = 8, value_str="7"},
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{type = "enemy", x = 3, y = 9, value_str="7"},
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{type = "enemy", x = 13, y = 8, value_str="7"},
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{type = "enemy", x = 13, y = 7, value_str="7"},
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{type = "enemy", x = 8, y = 11, value_str="250"},
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{type = "enemy", x = 8, y = 5, value_str="250"},
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{type = "gate", x = 15, y = 7},
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{type = "gate", x = 1, y = 9},
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{type = "gate", x = 8, y = 8},
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{type = "gate", x = 9, y = 5},
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{type = "gate", x = 7, y = 11},
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{type = "gate", x = 3, y = 5},
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{type = "gate", x = 13, y = 11},
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{type = "stairs_down", x = 15, y = 8},
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{type = "stairs_up", x = 1, y = 8},
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},
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textboxes = {}
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textboxes = {
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{
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x = 8, y = 8,
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w = 232, h = 40,
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str = "Division Gates will divide your power by two. Try to open them while your power is low, to reduce your losses.",
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},
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{
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x = 8, y = 205,
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w = 232, h = 30,
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str = "Whenever you feel like you've made a mistake, don't be afraid to undo by pressing the Z key.",
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},
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}
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},
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{ --floor 3
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walls = {
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,2,2,2,1,1,1,1,1,2,2,2,1,1},
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{2,2,2,0,2,2,2,1,2,2,2,0,2,2,2},
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{0,0,0,0,0,0,2,2,2,0,0,0,1,2,0},
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{0,1,0,2,2,0,0,1,0,0,0,2,1,2,0},
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{1,1,0,0,0,0,0,0,0,1,0,0,0,1,1},
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{0,0,0,2,2,0,0,1,0,0,0,2,1,2,2},
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{0,0,0,0,0,0,2,2,2,0,0,0,1,0,0},
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{2,2,2,2,2,2,2,1,2,2,2,2,2,2,2},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
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},
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entities = {
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{type = "enemy", x = 15, y = 8, value_str="25G"},
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{type = "enemy", x = 8, y = 9, value_str="3k"},
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{type = "enemy", x = 1, y = 10, value_str="100"},
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{type = "enemy", x = 2, y = 10, value_str="100"},
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{type = "enemy", x = 2, y = 11, value_str="250"},
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{type = "enemy", x = 4, y = 9, value_str="10"},
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{type = "enemy", x = 5, y = 9, value_str="10"},
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{type = "enemy", x = 4, y = 11, value_str="10"},
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{type = "enemy", x = 5, y = 11, value_str="10"},
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{type = "enemy", x = 10, y = 8, value_str="500"},
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{type = "enemy", x = 10, y = 10, value_str="500"},
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{type = "pickaxe", x = 4, y = 6},
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{type = "pickaxe", x = 14, y = 11},
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{type = "pickaxe", x = 15, y = 11},
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{type = "pickaxe", x = 13, y = 9},
|
||||
{type = "pickaxe", x = 1, y = 11},
|
||||
|
||||
{type = "vorpal", x = 12, y = 6},
|
||||
|
||||
{type = "stairs_down", x = 1, y = 8},
|
||||
{type = "stairs_up", x = 15, y = 7},
|
||||
},
|
||||
textboxes = {
|
||||
{
|
||||
x = 9, y = 7,
|
||||
w = 111, h = 58,
|
||||
str = "You can use a pickaxe to destroy a single non-reinforced wall.",
|
||||
},
|
||||
{
|
||||
x = 128, y = 7,
|
||||
w = 111, h = 58,
|
||||
str = "You can use a vorpal blade to kill any enemy once, but you won't absorb their power.",
|
||||
},
|
||||
{
|
||||
x = 8, y = 205,
|
||||
w = 232, h = 30,
|
||||
str = "Be aware that you can only hold a single pickaxe or a single vorpal blade.",
|
||||
},
|
||||
}
|
||||
},
|
||||
{ --floor 4
|
||||
walls = {
|
||||
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
|
||||
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
|
||||
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
|
||||
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
|
||||
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
|
||||
{2,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{2,0,2,2,1,1,1,1,1,1,1,2,2,0,2},
|
||||
{0,0,2,2,0,0,0,0,0,0,0,2,2,0,0},
|
||||
{0,0,0,0,0,2,0,2,0,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{1,1,0,0,2,2,2,0,2,2,2,0,0,1,1},
|
||||
{0,0,0,0,2,0,0,0,0,0,2,0,0,0,0},
|
||||
{1,1,0,0,0,0,1,1,1,0,0,0,0,1,1},
|
||||
{0,0,0,0,2,0,1,0,1,0,2,0,0,0,0},
|
||||
},
|
||||
entities = {
|
||||
{type = "enemy_neg", x = 13, y = 7, value_str = "5k"},
|
||||
{type = "enemy_neg", x = 3, y = 7, value_str = "5k"},
|
||||
|
||||
{type = "enemy_neg", x = 2, y = 8, value_str = "1k"},
|
||||
{type = "enemy_neg", x = 14, y = 8, value_str = "1k"},
|
||||
|
||||
{type = "enemy_neg", x = 5, y = 9, value_str = "1k"},
|
||||
{type = "enemy", x = 6, y = 9, value_str = "500"},
|
||||
{type = "enemy_neg", x = 7, y = 9, value_str = "1k"},
|
||||
{type = "enemy", x = 8, y = 9, value_str = "500"},
|
||||
{type = "enemy_neg", x = 9, y = 9, value_str = "1k"},
|
||||
{type = "enemy", x = 10, y = 9, value_str = "500"},
|
||||
{type = "enemy_neg", x = 11, y = 9, value_str = "1k"},
|
||||
|
||||
{type = "enemy", x = 1, y = 15, value_str = "500"},
|
||||
{type = "enemy_neg", x = 2, y = 15, value_str = "500"},
|
||||
|
||||
{type = "enemy", x = 15, y = 15, value_str = "500"},
|
||||
{type = "enemy_neg", x = 14, y = 15, value_str = "500"},
|
||||
|
||||
{type = "enemy", x = 1, y = 13, value_str = "250"},
|
||||
{type = "enemy_neg", x = 2, y = 13, value_str = "250"},
|
||||
|
||||
{type = "enemy", x = 15, y = 13, value_str = "250"},
|
||||
{type = "enemy_neg", x = 14, y = 13, value_str = "250"},
|
||||
|
||||
{type = "enemy", x = 6, y = 15, value_str = "50"},
|
||||
{type = "enemy", x = 6, y = 14, value_str = "50"},
|
||||
{type = "enemy", x = 6, y = 13, value_str = "50"},
|
||||
{type = "enemy", x = 7, y = 13, value_str = "50"},
|
||||
{type = "enemy", x = 8, y = 13, value_str = "50"},
|
||||
{type = "enemy", x = 9, y = 13, value_str = "50"},
|
||||
{type = "enemy", x = 10, y = 13, value_str = "50"},
|
||||
{type = "enemy", x = 10, y = 14, value_str = "50"},
|
||||
{type = "enemy", x = 10, y = 15, value_str = "50"},
|
||||
|
||||
{type = "enemy_neg", x = 8, y = 11, value_str = "1k"},
|
||||
|
||||
{type = "gate", x = 5, y = 14},
|
||||
{type = "gate", x = 11, y = 14},
|
||||
{type = "gate", x = 8, y = 12},
|
||||
|
||||
{type = "enemy", x = 8, y = 15, value_str = "3k"},
|
||||
|
||||
{type = "pickaxe", x = 6, y = 7},
|
||||
{type = "pickaxe", x = 7, y = 7},
|
||||
{type = "vorpal", x = 8, y = 7},
|
||||
{type = "pickaxe", x = 9, y = 7},
|
||||
{type = "pickaxe", x = 10, y = 7},
|
||||
|
||||
{type = "stairs_up", x = 1, y = 7},
|
||||
{type = "stairs_down", x = 15, y = 7},
|
||||
},
|
||||
textboxes = {
|
||||
{
|
||||
x = 8, y = 15,
|
||||
w = 232, h = 57,
|
||||
str = "Negative enemies work the same as normal enemies, with one difference - when you absorb their power, you substract their power from yours instead of adding it.",
|
||||
},
|
||||
}
|
||||
},
|
||||
{ --floor 5
|
||||
walls = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{1,1,1,2,2,2,2,2,2,2,2,2,2,2,2},
|
||||
{1,1,1,2,1,1,1,1,1,1,1,1,1,1,1},
|
||||
{1,0,1,2,1,1,1,1,1,1,1,1,1,1,1},
|
||||
{1,1,1,2,1,1,1,1,1,1,1,1,1,1,1},
|
||||
{1,1,1,2,1,1,1,1,1,1,1,1,1,1,1},
|
||||
},
|
||||
entities = {
|
||||
{type = "elixir", x = 2, y = 13},
|
||||
|
||||
{type = "stairs_down", x = 1, y = 7},
|
||||
{type = "stairs_up", x = 15, y = 7},
|
||||
},
|
||||
textboxes = {
|
||||
{
|
||||
x = 72, y = 188,
|
||||
w = 168, h = 49,
|
||||
str = "Elixirs will double your power. Try to save them until your power is high to maximize the gains.",
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
|
|
2
main.lua
2
main.lua
|
@ -40,7 +40,7 @@ function love.draw()
|
|||
local w, h = love.graphics.getWidth(), love.graphics.getHeight()
|
||||
local s = math.min(w/BASE_RES_W,h/BASE_RES_H)
|
||||
local s = math.floor(s)
|
||||
love.graphics.translate((w-BASE_RES_W*s)/2,(h-BASE_RES_H*s)/2)
|
||||
love.graphics.translate(math.floor((w-BASE_RES_W*s)/2),math.floor((h-BASE_RES_H*s)/2))
|
||||
love.graphics.scale(s, s)
|
||||
love.graphics.clear()
|
||||
love.graphics.draw(main_canvas)
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 6.1 KiB |
Loading…
Reference in New Issue