sketched up to the final floor
This commit is contained in:
parent
3f52c430f1
commit
2b933d99fc
4
conf.lua
4
conf.lua
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@ -12,8 +12,8 @@ function love.conf(t)
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t.window.title = "GMTK2024" -- The window title (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.width = 496 -- The window width (number)
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t.window.height = 518 -- The window height (number)
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t.window.width = 500 -- The window width (number)
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t.window.height = 522 -- The window height (number)
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t.window.borderless = false -- Remove all border visuals from the window (boolean)
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t.window.resizable = true -- Let the window be user-resizable (boolean)
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t.window.minwidth = 248 -- Minimum window width if the window is resizable (number)
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2
game.lua
2
game.lua
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@ -29,7 +29,7 @@ function Game.new()
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player_x = 1,
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player_y = 8,
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player_item = nil,
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floor = 4,
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floor = 10,
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level_data = LevelData:new(),
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undo_history = {},
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}
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395
leveldata.lua
395
leveldata.lua
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@ -228,13 +228,13 @@ function LevelData.new()
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{type = "enemy_neg", x = 2, y = 8, value_str = "1k"},
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{type = "enemy_neg", x = 14, y = 8, value_str = "1k"},
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{type = "enemy_neg", x = 5, y = 9, value_str = "1k"},
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{type = "enemy", x = 6, y = 9, value_str = "500"},
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{type = "enemy_neg", x = 7, y = 9, value_str = "1k"},
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{type = "enemy", x = 8, y = 9, value_str = "500"},
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{type = "enemy_neg", x = 9, y = 9, value_str = "1k"},
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{type = "enemy", x = 10, y = 9, value_str = "500"},
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{type = "enemy_neg", x = 11, y = 9, value_str = "1k"},
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{type = "enemy_neg", x = 5, y = 9, value_str = "666"},
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{type = "enemy", x = 6, y = 9, value_str = "333"},
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{type = "enemy_neg", x = 7, y = 9, value_str = "666"},
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{type = "enemy", x = 8, y = 9, value_str = "333"},
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{type = "enemy_neg", x = 9, y = 9, value_str = "666"},
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{type = "enemy", x = 10, y = 9, value_str = "333"},
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{type = "enemy_neg", x = 11, y = 9, value_str = "666"},
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{type = "enemy", x = 1, y = 15, value_str = "500"},
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{type = "enemy_neg", x = 2, y = 15, value_str = "500"},
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@ -285,15 +285,15 @@ function LevelData.new()
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},
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{ --floor 5
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walls = {
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,1,0,2,0,0,0,2,0,2,1,0,1},
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{0,0,0,0,0,1,0,0,0,1,0,2,0,0,0},
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{0,0,0,1,0,1,0,0,0,1,0,2,1,0,1},
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{2,2,2,2,0,1,0,0,0,1,0,2,0,0,0},
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{0,0,0,0,0,1,0,0,0,1,0,2,1,0,1},
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{2,2,2,0,0,2,1,0,1,2,0,2,0,0,0},
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{0,1,0,0,0,0,0,0,0,0,0,2,1,0,1},
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{0,1,0,2,0,0,2,0,0,2,0,2,2,2,2},
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{0,1,0,0,0,0,0,0,0,0,0,0,1,2,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{1,1,1,2,2,2,2,2,2,2,2,2,2,2,2},
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{1,1,1,2,1,1,1,1,1,1,1,1,1,1,1},
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@ -302,10 +302,78 @@ function LevelData.new()
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{1,1,1,2,1,1,1,1,1,1,1,1,1,1,1},
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},
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entities = {
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{type = "enemy", x = 1, y = 1, value_str = "100"},
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{type = "enemy", x = 1, y = 2, value_str = "100"},
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{type = "enemy", x = 1, y = 3, value_str = "100"},
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{type = "enemy", x = 2, y = 1, value_str = "100"},
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{type = "vorpal", x = 2, y = 2},
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{type = "enemy", x = 2, y = 3, value_str = "100"},
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{type = "enemy", x = 3, y = 1, value_str = "100"},
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{type = "enemy", x = 3, y = 2, value_str = "100"},
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{type = "enemy", x = 3, y = 3, value_str = "100"},
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{type = "enemy_neg", x = 3, y = 5, value_str = "1k"},
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{type = "enemy_neg", x = 7, y = 1, value_str = "1k"},
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{type = "enemy", x = 8, y = 1, value_str = "1k"},
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{type = "enemy_neg", x = 9, y = 1, value_str = "1k"},
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{type = "enemy", x = 7, y = 2, value_str = "300"},
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{type = "enemy_neg", x = 8, y = 2, value_str = "1k"},
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{type = "enemy", x = 9, y = 2, value_str = "300"},
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{type = "enemy_neg", x = 7, y = 3, value_str = "500"},
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{type = "enemy", x = 8, y = 3, value_str = "300"},
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{type = "enemy_neg", x = 9, y = 3, value_str = "500"},
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{type = "enemy", x = 7, y = 4, value_str = "300"},
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{type = "enemy_neg", x = 8, y = 4, value_str = "1k"},
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{type = "enemy", x = 9, y = 4, value_str = "300"},
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{type = "enemy_neg", x = 7, y = 5, value_str = "500"},
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{type = "enemy", x = 8, y = 5, value_str = "300"},
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{type = "enemy_neg", x = 9, y = 5, value_str = "500"},
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{type = "enemy_neg", x = 8, y = 6, value_str = "1k"},
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{type = "enemy_neg", x = 2, y = 10, value_str = "500"},
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{type = "gate", x = 4, y = 2},
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{type = "enemy_neg", x = 12, y = 9, value_str = "256"},
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{type = "gate", x = 12, y = 10},
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{type = "gate", x = 13, y = 10},
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{type = "elixir", x = 2, y = 13},
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{type = "elixir", x = 2, y = 5},
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{type = "enemy", x = 6, y = 9, value_str = "50"},
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{type = "enemy", x = 5, y = 10, value_str = "50"},
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{type = "enemy", x = 5, y = 9, value_str = "50"},
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{type = "enemy", x = 8, y = 9, value_str = "50"},
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{type = "enemy", x = 9, y = 10, value_str = "50"},
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{type = "enemy", x = 9, y = 9, value_str = "50"},
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{type = "enemy_neg", x = 7, y = 9, value_str = "500"},
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{type = "enemy_neg", x = 8, y = 10, value_str = "500"},
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{type = "enemy_neg", x = 6, y = 10, value_str = "500"},
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{type = "pickaxe", x = 7, y = 10},
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{type = "pickaxe", x = 15, y = 9},
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{type = "pickaxe", x = 14, y = 10},
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{type = "vorpal", x = 15, y = 10},
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--TODO: decide on enemy values, need later data for this thing
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{type = "enemy", x = 13, y = 2, value_str = "250"},
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{type = "enemy", x = 15, y = 2, value_str = "250"},
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{type = "enemy", x = 13, y = 4, value_str = "250"},
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{type = "enemy", x = 15, y = 4, value_str = "250"},
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{type = "enemy_neg", x = 14, y = 3, value_str = "500"},
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{type = "enemy_neg", x = 14, y = 4, value_str = "750"},
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{type = "enemy_neg", x = 14, y = 5, value_str = "1k"},
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{type = "enemy_neg", x = 14, y = 6, value_str = "2k"},
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{type = "vorpal", x = 13, y = 6},
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{type = "vorpal", x = 15, y = 6},
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{type = "elixir", x = 14, y = 7},
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{type = "stairs_down", x = 1, y = 7},
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{type = "stairs_up", x = 15, y = 7},
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{type = "stairs_up", x = 1, y = 5},
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{type = "stairs_up", x = 14, y = 1},
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},
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textboxes = {
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{
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@ -315,6 +383,299 @@ function LevelData.new()
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},
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}
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},
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{ --floor 6
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walls = {
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{0,0,1,0,0,0,2,1,2,0,0,0,2,0,2},
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{0,2,2,0,0,0,0,0,0,0,0,0,0,0,1},
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{1,2,0,0,0,0,2,0,2,0,0,0,0,0,2},
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{0,0,0,2,2,0,1,0,1,0,2,2,0,0,0},
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{0,0,0,2,2,2,2,2,2,2,2,2,0,0,0},
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{0,0,0,0,2,1,1,1,1,1,2,0,0,0,0},
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{2,0,2,1,2,1,1,1,1,1,2,1,2,0,2},
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{1,0,0,0,2,1,1,1,1,1,2,0,0,0,1},
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{2,0,2,1,2,1,1,1,1,1,2,1,2,0,2},
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{0,0,0,0,2,1,1,1,1,1,2,0,0,0,0},
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{0,0,0,2,2,2,2,2,2,2,2,2,0,0,0},
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{0,0,0,2,2,0,1,0,1,0,2,2,0,0,0},
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{0,2,0,0,0,0,2,0,2,0,0,0,0,0,2},
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{0,2,2,0,0,0,0,0,0,0,0,0,0,0,1},
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{0,0,0,0,0,0,2,1,2,0,0,0,2,0,2},
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},
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entities = {
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{type = "enemy_neg", x = 6, y = 3, value_str = "1k"},
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{type = "enemy", x = 6, y = 4, value_str = "1k"},
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{type = "enemy_neg", x = 10, y = 3, value_str = "1k"},
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{type = "enemy", x = 10, y = 4, value_str = "1k"},
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{type = "enemy_neg", x = 6, y = 13, value_str = "1k"},
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{type = "enemy", x = 6, y = 12, value_str = "1k"},
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{type = "enemy_neg", x = 10, y = 13, value_str = "1k"},
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{type = "enemy", x = 10, y = 12, value_str = "1k"},
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{type = "enemy_neg", x = 3, y = 6, value_str = "1k"},
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{type = "enemy", x = 4, y = 6, value_str = "1k"},
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{type = "enemy_neg", x = 3, y = 10, value_str = "1k"},
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{type = "enemy", x = 4, y = 10, value_str = "1k"},
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{type = "enemy_neg", x = 13, y = 6, value_str = "1k"},
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{type = "enemy", x = 12, y = 6, value_str = "1k"},
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{type = "enemy_neg", x = 13, y = 10, value_str = "1k"},
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{type = "enemy", x = 12, y = 10, value_str = "1k"},
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{type = "enemy", x = 8, y = 12, value_str = "2k"},
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{type = "enemy", x = 8, y = 4, value_str = "2k"},
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{type = "enemy", x = 12, y = 8, value_str = "2k"},
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{type = "enemy", x = 4, y = 8, value_str = "2k"},
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{type = "enemy_neg", x = 14, y = 2, value_str = "10k"},
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{type = "enemy_neg", x = 14, y = 14, value_str = "10k"},
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{type = "gate", x = 8, y = 13},
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{type = "gate", x = 8, y = 3},
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{type = "gate", x = 13, y = 8},
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{type = "gate", x = 3, y = 8},
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{type = "gate", x = 1, y = 13},
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{type = "gate", x = 3, y = 15},
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{type = "pickaxe", x = 2, y = 15},
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{type = "pickaxe", x = 1, y = 15},
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{type = "pickaxe", x = 1, y = 14},
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{type = "vorpal", x = 1, y = 1},
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{type = "enemy_neg", x = 1, y = 2, value_str = "300"},
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{type = "enemy_neg", x = 2, y = 1, value_str = "300"},
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{type = "enemy", x = 5, y = 1, value_str = "250"},
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{type = "enemy", x = 11, y = 1, value_str = "250"},
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{type = "enemy", x = 5, y = 15, value_str = "250"},
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{type = "enemy", x = 11, y = 15, value_str = "250"},
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{type = "enemy", x = 15, y = 5, value_str = "500"},
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{type = "enemy", x = 15, y = 11, value_str = "500"},
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{type = "stairs_down", x = 1, y = 5},
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{type = "stairs_down", x = 14, y = 1},
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{type = "stairs_up", x = 1, y = 11},
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{type = "stairs_up", x = 14, y = 15},
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},
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textboxes = {
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{
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x = 87, y = 91,
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w = 74, h = 66,
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str = "Reach the top of the tower, and scale your power up as much as you can!",
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},
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}
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},
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{ --floor 7
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walls = {
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{2,2,2,0,0,0,2,0,2,0,0,0,2,2,2},
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{2,0,2,2,0,2,2,0,2,2,0,2,2,0,2},
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{2,0,2,0,0,0,0,0,0,0,0,0,2,0,2},
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{0,0,0,0,2,0,2,1,2,0,2,0,0,0,0},
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{2,2,0,0,0,0,0,0,0,0,0,0,0,2,2},
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{0,0,0,0,0,2,0,0,0,2,0,0,0,0,0},
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{2,2,0,0,0,0,0,0,0,0,0,0,0,2,2},
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{0,0,0,2,1,0,2,2,0,2,2,0,0,0,0},
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{0,0,0,1,1,1,2,0,0,0,2,0,2,1,1},
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{1,2,0,1,1,0,2,0,0,0,1,0,0,0,0},
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{0,0,0,2,2,2,2,0,0,0,2,2,2,0,0},
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{0,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
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{0,2,1,1,1,1,1,1,2,0,2,0,2,0,2},
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{0,2,0,0,0,0,0,0,2,0,2,0,2,0,2},
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{0,0,0,1,1,0,0,0,2,0,0,0,0,0,2},
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},
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entities = {
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{type = "vorpal", x = 6, y = 15},
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{type = "vorpal", x = 7, y = 15},
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{type = "vorpal", x = 8, y = 15},
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{type = "vorpal", x = 7, y = 14},
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{type = "vorpal", x = 8, y = 14},
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{type = "pickaxe", x = 4, y = 1},
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{type = "enemy_neg", x = 5, y = 2, value_str = "25k"},
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{type = "elixir", x = 6, y = 1},
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{type = "elixir", x = 10, y = 1},
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{type = "enemy_neg", x = 11, y = 2, value_str = "25k"},
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{type = "pickaxe", x = 12, y = 1},
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{type = "enemy_neg", x = 1, y = 13, value_str = "125"},
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{type = "enemy_neg", x = 1, y = 14, value_str = "250"},
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{type = "enemy_neg", x = 1, y = 15, value_str = "500"},
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{type = "enemy_neg", x = 2, y = 15, value_str = "1k"},
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{type = "enemy_neg", x = 3, y = 15, value_str = "2k"},
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{type = "enemy_neg", x = 3, y = 14, value_str = "4k"},
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{type = "enemy_neg", x = 4, y = 14, value_str = "6k"},
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{type = "enemy_neg", x = 5, y = 14, value_str = "8k"},
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{type = "enemy_neg", x = 6, y = 14, value_str = "10k"},
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{type = "elixir", x = 10, y = 13},
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{type = "elixir", x = 12, y = 13},
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{type = "elixir", x = 14, y = 13},
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{type = "gate", x = 10, y = 14},
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{type = "gate", x = 12, y = 14},
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{type = "gate", x = 14, y = 14},
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{type = "gate", x = 6, y = 8},
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{type = "gate", x = 9, y = 8},
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{type = "gate", x = 12, y = 9},
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{type = "stairs_down", x = 1, y = 11},
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{type = "stairs_down", x = 14, y = 15},
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{type = "stairs_up", x = 2, y = 2},
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{type = "stairs_up", x = 8, y = 1},
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{type = "stairs_up", x = 14, y = 2},
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},
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textboxes = {
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{
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x = 172, y = 174,
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w = 32, h = 11,
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str = "BANK",
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},
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{
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x = 60, y = 174,
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w = 48, h = 11,
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str = "ARMORY",
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},
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}
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},
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{ --floor 8
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walls = {
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{2,2,0,1,1,1,2,0,2,1,1,1,0,2,2},
|
||||
{2,0,0,0,0,0,1,0,1,0,0,0,0,0,2},
|
||||
{0,0,0,0,0,0,1,0,1,0,0,0,0,0,0},
|
||||
{0,0,0,2,0,2,1,0,1,2,0,2,0,0,0},
|
||||
{0,0,0,0,0,2,1,0,1,2,0,0,0,0,0},
|
||||
{0,0,2,2,2,2,0,0,0,2,2,2,2,0,0},
|
||||
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
|
||||
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
|
||||
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
|
||||
{0,0,2,2,2,2,0,0,0,2,2,2,2,0,0},
|
||||
{0,0,0,0,0,2,1,1,1,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,2,0,0,0,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,2,0,0,0,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
},
|
||||
entities = {
|
||||
{type = "stairs_down", x = 2, y = 2},
|
||||
{type = "stairs_down", x = 8, y = 1},
|
||||
{type = "stairs_down", x = 14, y = 2},
|
||||
{type = "stairs_up", x = 8, y = 8},
|
||||
|
||||
},
|
||||
textboxes = {
|
||||
}
|
||||
},
|
||||
{ --floor 9
|
||||
walls = {
|
||||
{2,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
|
||||
{2,0,1,1,1,1,1,1,1,1,1,1,1,0,2},
|
||||
{2,1,1,0,0,0,0,0,0,0,0,0,1,1,2},
|
||||
{2,1,0,0,1,1,1,1,1,1,1,0,0,1,2},
|
||||
{2,1,0,1,1,0,0,0,0,0,1,1,0,1,2},
|
||||
{2,1,0,1,0,0,1,1,1,0,0,1,0,1,2},
|
||||
{2,1,0,1,0,1,1,0,1,1,0,1,0,1,2},
|
||||
{2,1,0,1,0,1,0,0,0,1,0,1,0,1,2},
|
||||
{2,1,0,1,0,1,1,0,1,1,0,1,0,1,2},
|
||||
{2,1,0,1,0,0,1,0,0,1,0,1,0,1,2},
|
||||
{2,1,0,1,1,0,0,0,1,1,0,1,0,1,2},
|
||||
{2,1,0,0,1,1,1,1,1,0,0,1,0,1,2},
|
||||
{2,1,1,0,0,0,0,0,0,0,1,1,0,1,2},
|
||||
{2,0,1,1,1,1,1,1,1,1,1,0,0,1,2},
|
||||
{2,2,2,2,2,2,1,0,0,0,0,0,1,1,2},
|
||||
},
|
||||
entities = {
|
||||
{type = "elixir", x = 2, y = 2},
|
||||
{type = "elixir", x = 14, y = 2},
|
||||
{type = "elixir", x = 2, y = 14},
|
||||
|
||||
{type = "stairs_down", x = 8, y = 8},
|
||||
{type = "stairs_up", x = 8, y = 15},
|
||||
|
||||
},
|
||||
textboxes = {
|
||||
}
|
||||
},
|
||||
{ --floor 10
|
||||
walls = {
|
||||
{1,1,1,1,1,2,2,2,2,2,1,1,1,1,1},
|
||||
{1,1,1,1,2,2,0,0,0,2,2,1,1,1,1},
|
||||
{1,1,1,1,2,0,0,0,0,0,2,1,1,1,1},
|
||||
{1,1,1,1,2,0,0,0,0,0,2,1,1,1,1},
|
||||
{1,1,1,1,2,0,0,0,0,0,2,1,1,1,1},
|
||||
{1,1,1,1,2,2,0,0,0,2,2,1,1,1,1},
|
||||
{1,1,1,1,1,2,2,0,2,2,1,1,1,1,1},
|
||||
{2,2,2,2,2,2,1,0,1,2,2,2,2,2,2},
|
||||
{2,0,0,0,2,2,1,0,1,2,2,0,0,0,2},
|
||||
{2,2,0,2,2,2,1,0,1,2,2,2,0,2,2},
|
||||
{0,0,0,0,0,2,1,0,1,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,2,2,0,2,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,2,2,0,2,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,2,2,0,2,2,0,0,0,0,0},
|
||||
},
|
||||
entities = {
|
||||
|
||||
{type = "pickaxe", x = 2, y = 9},
|
||||
{type = "pickaxe", x = 3, y = 9},
|
||||
{type = "pickaxe", x = 4, y = 9},
|
||||
{type = "enemy_neg", x = 3, y = 10, value_str = "200k"},
|
||||
|
||||
{type = "pickaxe", x = 12, y = 9},
|
||||
{type = "pickaxe", x = 13, y = 9},
|
||||
{type = "pickaxe", x = 14, y = 9},
|
||||
{type = "enemy_neg", x = 13, y = 10, value_str = "200k"},
|
||||
|
||||
{type = "enemy_neg", x = 8, y = 7, value_str = "1M"},
|
||||
{type = "enemy_neg", x = 8, y = 8, value_str = "100k"},
|
||||
{type = "enemy_neg", x = 8, y = 9, value_str = "100k"},
|
||||
{type = "enemy_neg", x = 8, y = 10, value_str = "100k"},
|
||||
{type = "enemy_neg", x = 8, y = 11, value_str = "100k"},
|
||||
|
||||
{type = "enemy", x = 2, y = 12, value_str = "10k"},
|
||||
{type = "enemy", x = 3, y = 12, value_str = "10k"},
|
||||
{type = "enemy", x = 4, y = 12, value_str = "10k"},
|
||||
{type = "enemy", x = 2, y = 13, value_str = "10k"},
|
||||
{type = "enemy", x = 3, y = 13, value_str = "20k"},
|
||||
{type = "enemy", x = 4, y = 13, value_str = "10k"},
|
||||
{type = "enemy", x = 2, y = 14, value_str = "10k"},
|
||||
{type = "enemy", x = 3, y = 14, value_str = "10k"},
|
||||
{type = "enemy", x = 4, y = 14, value_str = "10k"},
|
||||
|
||||
{type = "enemy", x = 12, y = 12, value_str = "10k"},
|
||||
{type = "enemy", x = 13, y = 12, value_str = "10k"},
|
||||
{type = "enemy", x = 14, y = 12, value_str = "10k"},
|
||||
{type = "enemy", x = 12, y = 13, value_str = "10k"},
|
||||
{type = "enemy", x = 13, y = 13, value_str = "20k"},
|
||||
{type = "enemy", x = 14, y = 13, value_str = "10k"},
|
||||
{type = "enemy", x = 12, y = 14, value_str = "10k"},
|
||||
{type = "enemy", x = 13, y = 14, value_str = "10k"},
|
||||
{type = "enemy", x = 14, y = 14, value_str = "10k"},
|
||||
|
||||
{type = "elixir", x = 8, y = 3},
|
||||
{type = "elixir", x = 8, y = 5},
|
||||
{type = "elixir", x = 7, y = 4},
|
||||
{type = "elixir", x = 9, y = 4},
|
||||
|
||||
{type = "gate", x = 8, y = 13},
|
||||
{type = "gate", x = 6, y = 12},
|
||||
{type = "gate", x = 10, y = 12},
|
||||
|
||||
{type = "stairs_down", x = 8, y = 15},
|
||||
|
||||
},
|
||||
textboxes = {
|
||||
{
|
||||
x = 4, y = 4,
|
||||
w = 60, h = 112,
|
||||
str = "\nThis is the top of the Tower of Scale.\n\nGrab the Crown to win the game!",
|
||||
},
|
||||
{
|
||||
x = 184, y = 4,
|
||||
w = 60, h = 112,
|
||||
str = "Your end score is equal to your power when you grab the Crown.\n\nHow far can you scale?",
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
--convert value_str into value
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 6.8 KiB |
Loading…
Reference in New Issue