game finished
This commit is contained in:
parent
2b933d99fc
commit
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45
game.lua
45
game.lua
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@ -16,6 +16,7 @@ local ent_spr = {
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pickaxe = love.graphics.newImage("res/sprite/pickaxe.png"),
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pickaxe = love.graphics.newImage("res/sprite/pickaxe.png"),
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stairs_up = love.graphics.newImage("res/sprite/stairs_up.png"),
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stairs_up = love.graphics.newImage("res/sprite/stairs_up.png"),
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stairs_down = love.graphics.newImage("res/sprite/stairs_down.png"),
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stairs_down = love.graphics.newImage("res/sprite/stairs_down.png"),
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crown = love.graphics.newImage("res/sprite/crown.png"),
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}
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}
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local held_spr = {
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local held_spr = {
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@ -29,7 +30,7 @@ function Game.new()
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player_x = 1,
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player_x = 1,
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player_y = 8,
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player_y = 8,
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player_item = nil,
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player_item = nil,
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floor = 10,
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floor = 1,
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level_data = LevelData:new(),
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level_data = LevelData:new(),
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undo_history = {},
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undo_history = {},
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}
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}
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@ -38,7 +39,7 @@ function Game.new()
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end
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end
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function Game:keypressed(key,scancode,isrepeat)
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function Game:keypressed(key,scancode,isrepeat)
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if true then
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if self.player_item ~= "crown" then
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if scancode=="up" or scancode=="k" or scancode=="w" or scancode=="kp8" then
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if scancode=="up" or scancode=="k" or scancode=="w" or scancode=="kp8" then
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self:step(0,-1)
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self:step(0,-1)
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elseif scancode=="down" or scancode=="j" or scancode=="s" or scancode=="kp2" then
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elseif scancode=="down" or scancode=="j" or scancode=="s" or scancode=="kp2" then
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@ -47,10 +48,11 @@ function Game:keypressed(key,scancode,isrepeat)
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self:step(-1,0)
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self:step(-1,0)
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elseif scancode=="right" or scancode=="l" or scancode=="d" or scancode=="kp6" then
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elseif scancode=="right" or scancode=="l" or scancode=="d" or scancode=="kp6" then
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self:step(1,0)
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self:step(1,0)
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elseif scancode=="z" then
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self:undo()
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end
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end
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end
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end
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if scancode=="z" then
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self:undo()
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end
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end
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end
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function Game:step(ox,oy)
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function Game:step(ox,oy)
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@ -247,6 +249,28 @@ function Game:step(ox,oy)
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--equip item
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--equip item
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self.player_item = "vorpal"
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self.player_item = "vorpal"
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break
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break
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elseif entities[i].type == "crown" then
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--can't pick up if you have an item
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if self.player_item then
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return
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end
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--push to undo memory
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self.undo_history[#self.undo_history+1] = {
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"item_get",
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{
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floor = self.floor,
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px = self.player_x,
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py = self.player_y,
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ent_type = entities[i].type,
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ent = entities[i],
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}
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}
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--remove entity
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entities[i].type = nil
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--equip item
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self.player_item = "crown"
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break
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elseif entities[i].type == "stairs_up" then
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elseif entities[i].type == "stairs_up" then
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self.floor = self.floor + 1
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self.floor = self.floor + 1
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break
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break
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@ -312,6 +336,19 @@ function Game:draw()
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love.graphics.setLineWidth(2)
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love.graphics.setLineWidth(2)
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love.graphics.push()
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love.graphics.push()
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--win screen
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if self.player_item == "crown" then
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love.graphics.printf("YOU WIN!", 0,32,248,"center")
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love.graphics.printf("YOU WIN!", 0,32,248,"center")
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love.graphics.draw(ent_spr.crown, 116,52,0)
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love.graphics.printf("You succeeded at scaling up the Tower of Scale, and displayed the mastery over the power scaling!", 8,80,232,"center")
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love.graphics.printf("SCORE:"..player_power_to_string(self.player_power),0,128,248,"center")
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love.graphics.printf("Want to do better?\nPress Z to undo!", 0,200,248,"center")
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love.graphics.pop()
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return
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end
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--floor and walls
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--floor and walls
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love.graphics.setColor(1,1,1,1)
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love.graphics.setColor(1,1,1,1)
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love.graphics.rectangle("fill",0,0,248,248)
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love.graphics.rectangle("fill",0,0,248,248)
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237
leveldata.lua
237
leveldata.lua
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@ -44,10 +44,10 @@ function LevelData.new()
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{type = "enemy", x = 14, y = 8, value_str="250"},
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{type = "enemy", x = 14, y = 8, value_str="250"},
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-- TODO: decide on the value of these bonus enemies
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-- TODO: decide on the value of these bonus enemies
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{type = "enemy", x = 1, y = 5, value_str="1k"},
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{type = "enemy", x = 1, y = 5, value_str="25k"},
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{type = "enemy", x = 1, y = 11, value_str="1k"},
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{type = "enemy", x = 1, y = 11, value_str="25k"},
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{type = "enemy", x = 15, y = 5, value_str="1k"},
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{type = "enemy", x = 15, y = 5, value_str="25k"},
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{type = "enemy", x = 15, y = 11, value_str="1k"},
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{type = "enemy", x = 15, y = 11, value_str="25k"},
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{type = "stairs_up", x = 15, y = 8},
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{type = "stairs_up", x = 15, y = 8},
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},
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},
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@ -112,8 +112,8 @@ function LevelData.new()
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{type = "enemy", x = 13, y = 8, value_str="7"},
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{type = "enemy", x = 13, y = 8, value_str="7"},
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{type = "enemy", x = 13, y = 7, value_str="7"},
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{type = "enemy", x = 13, y = 7, value_str="7"},
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{type = "enemy", x = 8, y = 11, value_str="250"},
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{type = "enemy", x = 8, y = 11, value_str="50k"},
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{type = "enemy", x = 8, y = 5, value_str="250"},
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{type = "enemy", x = 8, y = 5, value_str="50k"},
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{type = "gate", x = 15, y = 7},
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{type = "gate", x = 15, y = 7},
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{type = "gate", x = 1, y = 9},
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{type = "gate", x = 1, y = 9},
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@ -357,13 +357,12 @@ function LevelData.new()
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{type = "pickaxe", x = 14, y = 10},
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{type = "pickaxe", x = 14, y = 10},
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{type = "vorpal", x = 15, y = 10},
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{type = "vorpal", x = 15, y = 10},
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--TODO: decide on enemy values, need later data for this thing
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{type = "enemy", x = 13, y = 2, value_str = "500"},
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{type = "enemy", x = 13, y = 2, value_str = "250"},
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{type = "enemy", x = 15, y = 2, value_str = "500"},
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{type = "enemy", x = 15, y = 2, value_str = "250"},
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{type = "enemy", x = 13, y = 4, value_str = "500"},
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{type = "enemy", x = 13, y = 4, value_str = "250"},
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{type = "enemy", x = 15, y = 4, value_str = "500"},
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{type = "enemy", x = 15, y = 4, value_str = "250"},
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{type = "enemy_neg", x = 14, y = 3, value_str = "500"},
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{type = "enemy_neg", x = 14, y = 3, value_str = "500"},
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{type = "enemy_neg", x = 14, y = 4, value_str = "750"},
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{type = "enemy_neg", x = 14, y = 4, value_str = "500"},
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{type = "enemy_neg", x = 14, y = 5, value_str = "1k"},
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{type = "enemy_neg", x = 14, y = 5, value_str = "1k"},
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{type = "enemy_neg", x = 14, y = 6, value_str = "2k"},
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{type = "enemy_neg", x = 14, y = 6, value_str = "2k"},
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{type = "vorpal", x = 13, y = 6},
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{type = "vorpal", x = 13, y = 6},
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@ -399,7 +398,7 @@ function LevelData.new()
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{0,0,0,2,2,0,1,0,1,0,2,2,0,0,0},
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{0,0,0,2,2,0,1,0,1,0,2,2,0,0,0},
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{0,2,0,0,0,0,2,0,2,0,0,0,0,0,2},
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{0,2,0,0,0,0,2,0,2,0,0,0,0,0,2},
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{0,2,2,0,0,0,0,0,0,0,0,0,0,0,1},
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{0,2,2,0,0,0,0,0,0,0,0,0,0,0,1},
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{0,0,0,0,0,0,2,1,2,0,0,0,2,0,2},
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{0,0,0,0,0,0,2,1,2,0,0,0,2,0,0},
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},
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},
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entities = {
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entities = {
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{type = "enemy_neg", x = 6, y = 3, value_str = "1k"},
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{type = "enemy_neg", x = 6, y = 3, value_str = "1k"},
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{type = "stairs_down", x = 1, y = 5},
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{type = "stairs_down", x = 1, y = 5},
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{type = "stairs_down", x = 14, y = 1},
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{type = "stairs_down", x = 14, y = 1},
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{type = "stairs_up", x = 1, y = 11},
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{type = "stairs_up", x = 1, y = 11},
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{type = "stairs_up", x = 14, y = 15},
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{type = "stairs_up", x = 15, y = 15},
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},
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},
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textboxes = {
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textboxes = {
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@ -476,10 +475,10 @@ function LevelData.new()
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{0,0,0,1,1,1,2,0,0,0,2,0,2,1,1},
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{0,0,0,1,1,1,2,0,0,0,2,0,2,1,1},
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{1,2,0,1,1,0,2,0,0,0,1,0,0,0,0},
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{1,2,0,1,1,0,2,0,0,0,1,0,0,0,0},
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{0,0,0,2,2,2,2,0,0,0,2,2,2,0,0},
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{0,0,0,2,2,2,2,0,0,0,2,2,2,0,0},
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{0,2,2,2,2,2,2,2,2,2,2,2,2,2,2},
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{0,0,2,2,2,2,2,2,2,2,2,2,2,2,2},
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{0,2,1,1,1,1,1,1,2,0,2,0,2,0,2},
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{0,2,2,1,1,1,1,1,2,0,2,0,2,0,2},
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{0,2,0,0,0,0,0,0,2,0,2,0,2,0,2},
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{0,2,0,0,0,0,0,0,2,0,2,0,2,0,2},
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{0,0,0,1,1,0,0,0,2,0,0,0,0,0,2},
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{0,0,0,1,1,0,0,0,2,0,0,0,0,0,0},
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},
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},
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entities = {
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entities = {
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{type = "vorpal", x = 6, y = 15},
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{type = "vorpal", x = 6, y = 15},
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@ -495,16 +494,51 @@ function LevelData.new()
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{type = "enemy_neg", x = 11, y = 2, value_str = "25k"},
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{type = "enemy_neg", x = 11, y = 2, value_str = "25k"},
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{type = "pickaxe", x = 12, y = 1},
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{type = "pickaxe", x = 12, y = 1},
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{type = "pickaxe", x = 1, y = 6},
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{type = "enemy_neg", x = 2, y = 6, value_str = "10k"},
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{type = "enemy_neg", x = 14, y = 6, value_str = "10k"},
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{type = "pickaxe", x = 15, y = 6},
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{type = "enemy_neg", x = 1, y = 13, value_str = "125"},
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{type = "enemy_neg", x = 2, y = 4, value_str = "5k"},
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{type = "enemy_neg", x = 1, y = 14, value_str = "250"},
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{type = "enemy_neg", x = 14, y = 4, value_str = "5k"},
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{type = "enemy_neg", x = 1, y = 15, value_str = "500"},
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{type = "enemy_neg", x = 2, y = 15, value_str = "1k"},
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{type = "enemy", x = 1, y = 9, value_str = "2k"},
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{type = "enemy_neg", x = 3, y = 15, value_str = "2k"},
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{type = "enemy", x = 1, y = 8, value_str = "2k"},
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{type = "enemy_neg", x = 3, y = 14, value_str = "4k"},
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{type = "enemy", x = 2, y = 9, value_str = "2k"},
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{type = "enemy", x = 2, y = 8, value_str = "2k"},
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{type = "enemy_neg", x = 13, y = 10, value_str = "5k"},
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{type = "enemy", x = 14, y = 10, value_str = "2k"},
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{type = "enemy", x = 14, y = 11, value_str = "2k"},
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{type = "enemy", x = 15, y = 10, value_str = "2k"},
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{type = "enemy", x = 15, y = 11, value_str = "2k"},
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{type = "enemy", x = 8, y = 5, value_str = "15k"},
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{type = "enemy_neg", x = 7, y = 5, value_str = "10k"},
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{type = "enemy_neg", x = 8, y = 6, value_str = "10k"},
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{type = "enemy_neg", x = 9, y = 5, value_str = "10k"},
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{type = "enemy", x = 8, y = 9, value_str = "1k"},
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{type = "enemy", x = 8, y = 10, value_str = "1k"},
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{type = "enemy", x = 8, y = 11, value_str = "1k"},
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{type = "enemy", x = 9, y = 9, value_str = "1k"},
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{type = "enemy", x = 9, y = 10, value_str = "2k"},
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{type = "enemy", x = 9, y = 11, value_str = "1k"},
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{type = "enemy", x = 10, y = 9, value_str = "1k"},
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{type = "enemy", x = 10, y = 10, value_str = "1k"},
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{type = "enemy", x = 10, y = 11, value_str = "1k"},
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{type = "elixir", x = 6, y = 10},
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{type = "enemy_neg", x = 1, y = 13, value_str = "500"},
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{type = "enemy_neg", x = 1, y = 14, value_str = "500"},
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{type = "enemy_neg", x = 1, y = 15, value_str = "1k"},
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{type = "enemy_neg", x = 2, y = 15, value_str = "2k"},
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{type = "enemy_neg", x = 3, y = 15, value_str = "4k"},
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{type = "enemy_neg", x = 3, y = 14, value_str = "6k"},
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{type = "enemy_neg", x = 4, y = 14, value_str = "6k"},
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{type = "enemy_neg", x = 4, y = 14, value_str = "6k"},
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{type = "enemy_neg", x = 5, y = 14, value_str = "8k"},
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{type = "enemy_neg", x = 5, y = 14, value_str = "6k"},
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{type = "enemy_neg", x = 6, y = 14, value_str = "10k"},
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{type = "enemy_neg", x = 6, y = 14, value_str = "6k"},
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{type = "elixir", x = 10, y = 13},
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{type = "elixir", x = 10, y = 13},
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{type = "elixir", x = 12, y = 13},
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{type = "elixir", x = 12, y = 13},
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@ -518,7 +552,7 @@ function LevelData.new()
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{type = "gate", x = 12, y = 9},
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{type = "gate", x = 12, y = 9},
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{type = "stairs_down", x = 1, y = 11},
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{type = "stairs_down", x = 1, y = 11},
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{type = "stairs_down", x = 14, y = 15},
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{type = "stairs_down", x = 15, y = 15},
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{type = "stairs_up", x = 2, y = 2},
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{type = "stairs_up", x = 2, y = 2},
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{type = "stairs_up", x = 8, y = 1},
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{type = "stairs_up", x = 8, y = 1},
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{type = "stairs_up", x = 14, y = 2},
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{type = "stairs_up", x = 14, y = 2},
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@ -541,26 +575,78 @@ function LevelData.new()
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walls = {
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walls = {
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{2,2,0,1,1,1,2,0,2,1,1,1,0,2,2},
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{2,2,0,1,1,1,2,0,2,1,1,1,0,2,2},
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{2,0,0,0,0,0,1,0,1,0,0,0,0,0,2},
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{2,0,0,0,0,0,1,0,1,0,0,0,0,0,2},
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{0,0,0,0,0,0,1,0,1,0,0,0,0,0,0},
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{0,0,0,0,0,2,1,0,1,2,0,0,0,0,0},
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{0,0,0,2,0,2,1,0,1,2,0,2,0,0,0},
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{0,0,0,2,0,2,1,0,1,2,0,2,0,0,0},
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{0,0,0,0,0,2,1,0,1,2,0,0,0,0,0},
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{0,0,0,0,0,2,1,0,1,2,0,0,0,0,0},
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{0,0,2,2,2,2,0,0,0,2,2,2,2,0,0},
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{2,0,2,2,2,2,0,0,0,2,2,2,2,0,2},
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{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
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{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
|
||||||
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
|
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
|
||||||
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
|
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
|
||||||
{0,0,2,2,2,2,0,0,0,2,2,2,2,0,0},
|
{2,0,2,2,2,2,0,0,0,2,2,2,2,0,2},
|
||||||
{0,0,0,0,0,2,1,1,1,2,0,0,0,0,0},
|
{0,0,0,0,0,2,1,1,1,2,0,0,0,0,0},
|
||||||
{0,0,0,0,0,2,0,0,0,2,0,0,0,0,0},
|
{0,0,2,0,0,2,0,0,0,2,0,0,2,0,0},
|
||||||
{0,0,0,0,0,2,0,0,0,2,0,0,0,0,0},
|
{0,2,2,2,0,2,0,0,0,2,0,2,2,2,0},
|
||||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
{0,0,2,0,0,2,1,0,1,2,0,0,2,0,0},
|
||||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||||
},
|
},
|
||||||
entities = {
|
entities = {
|
||||||
|
{type = "enemy_neg", x = 8, y = 5, value_str = "100k"},
|
||||||
|
{type = "enemy", x = 7, y = 6, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 9, y = 6, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 7, y = 10, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 9, y = 10, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 6, y = 7, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 6, y = 9, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 10, y = 7, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 10, y = 9, value_str = "5k"},
|
||||||
|
|
||||||
|
{type = "enemy", x = 7, y = 13, value_str = "2k"},
|
||||||
|
{type = "enemy", x = 8, y = 13, value_str = "2k"},
|
||||||
|
{type = "enemy", x = 9, y = 13, value_str = "2k"},
|
||||||
|
{type = "enemy", x = 7, y = 12, value_str = "8k"},
|
||||||
|
{type = "enemy", x = 8, y = 12, value_str = "8k"},
|
||||||
|
{type = "enemy", x = 9, y = 12, value_str = "8k"},
|
||||||
|
|
||||||
|
{type = "enemy_neg", x = 4, y = 7, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 4, y = 8, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 4, y = 9, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 7, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 8, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 9, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 12, y = 7, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 12, y = 8, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 12, y = 9, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 7, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 8, value_str = "4k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 9, value_str = "4k"},
|
||||||
|
|
||||||
|
{type = "enemy_neg", x = 3, y = 15, value_str = "30k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 15, value_str = "30k"},
|
||||||
|
|
||||||
|
{type = "enemy", x = 14, y = 15, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 14, y = 14, value_str = "10k"},
|
||||||
|
{type = "enemy", x = 15, y = 14, value_str = "5k"},
|
||||||
|
|
||||||
|
{type = "enemy", x = 2, y = 15, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 2, y = 14, value_str = "10k"},
|
||||||
|
{type = "enemy", x = 1, y = 14, value_str = "5k"},
|
||||||
|
|
||||||
|
{type = "enemy", x = 11, y = 11, value_str = "5k"},
|
||||||
|
{type = "enemy", x = 5, y = 11, value_str = "5k"},
|
||||||
|
|
||||||
{type = "stairs_down", x = 2, y = 2},
|
{type = "stairs_down", x = 2, y = 2},
|
||||||
{type = "stairs_down", x = 8, y = 1},
|
{type = "stairs_down", x = 8, y = 1},
|
||||||
{type = "stairs_down", x = 14, y = 2},
|
{type = "stairs_down", x = 14, y = 2},
|
||||||
{type = "stairs_up", x = 8, y = 8},
|
{type = "stairs_up", x = 8, y = 8},
|
||||||
|
|
||||||
|
{type = "vorpal", x = 5, y = 5},
|
||||||
|
{type = "vorpal", x = 11, y = 5},
|
||||||
|
|
||||||
|
{type = "gate", x = 1, y = 13},
|
||||||
|
{type = "gate", x = 8, y = 14},
|
||||||
|
{type = "gate", x = 15, y = 13},
|
||||||
|
{type = "pickaxe", x = 1, y = 15},
|
||||||
|
{type = "pickaxe", x = 15, y = 15},
|
||||||
},
|
},
|
||||||
textboxes = {
|
textboxes = {
|
||||||
}
|
}
|
||||||
|
@ -584,6 +670,78 @@ function LevelData.new()
|
||||||
{2,2,2,2,2,2,1,0,0,0,0,0,1,1,2},
|
{2,2,2,2,2,2,1,0,0,0,0,0,1,1,2},
|
||||||
},
|
},
|
||||||
entities = {
|
entities = {
|
||||||
|
{type = "enemy_neg", x = 8, y = 9, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 8, y = 11, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 7, y = 11, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 6, y = 11, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 6, y = 10, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 5, y = 10, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 5, y = 9, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 5, y = 8, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 5, y = 7, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 5, y = 6, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 6, y = 6, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 6, y = 5, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 7, y = 5, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 8, y = 5, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 9, y = 5, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 10, y = 5, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 10, y = 6, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 6, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 7, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 8, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 9, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 10, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 11, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 12, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 10, y = 12, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 10, y = 13, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 9, y = 13, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 8, y = 13, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 7, y = 13, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 6, y = 13, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 5, y = 13, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 4, y = 13, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 4, y = 12, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 12, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 11, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 10, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 9, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 8, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 7, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 6, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 5, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 3, y = 4, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 4, y = 4, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 4, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 5, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 6, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 7, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 8, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 9, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 10, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 12, y = 3, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 12, y = 4, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 4, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 5, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 6, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 7, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 8, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 9, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 10, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 11, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 12, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 13, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 13, y = 14, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 12, y = 14, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 12, y = 15, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 11, y = 15, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 10, y = 15, value_str = "100k"},
|
||||||
|
{type = "enemy_neg", x = 9, y = 15, value_str = "100k"},
|
||||||
|
|
||||||
|
{type = "vorpal", x = 9, y = 10},
|
||||||
|
|
||||||
{type = "elixir", x = 2, y = 2},
|
{type = "elixir", x = 2, y = 2},
|
||||||
{type = "elixir", x = 14, y = 2},
|
{type = "elixir", x = 14, y = 2},
|
||||||
{type = "elixir", x = 2, y = 14},
|
{type = "elixir", x = 2, y = 14},
|
||||||
|
@ -618,18 +776,18 @@ function LevelData.new()
|
||||||
{type = "pickaxe", x = 2, y = 9},
|
{type = "pickaxe", x = 2, y = 9},
|
||||||
{type = "pickaxe", x = 3, y = 9},
|
{type = "pickaxe", x = 3, y = 9},
|
||||||
{type = "pickaxe", x = 4, y = 9},
|
{type = "pickaxe", x = 4, y = 9},
|
||||||
{type = "enemy_neg", x = 3, y = 10, value_str = "200k"},
|
{type = "enemy_neg", x = 3, y = 10, value_str = "250k"},
|
||||||
|
|
||||||
{type = "pickaxe", x = 12, y = 9},
|
{type = "pickaxe", x = 12, y = 9},
|
||||||
{type = "pickaxe", x = 13, y = 9},
|
{type = "pickaxe", x = 13, y = 9},
|
||||||
{type = "pickaxe", x = 14, y = 9},
|
{type = "pickaxe", x = 14, y = 9},
|
||||||
{type = "enemy_neg", x = 13, y = 10, value_str = "200k"},
|
{type = "enemy_neg", x = 13, y = 10, value_str = "250k"},
|
||||||
|
|
||||||
{type = "enemy_neg", x = 8, y = 7, value_str = "1M"},
|
{type = "enemy_neg", x = 8, y = 7, value_str = "10M"},
|
||||||
{type = "enemy_neg", x = 8, y = 8, value_str = "100k"},
|
{type = "enemy_neg", x = 8, y = 8, value_str = "2M"},
|
||||||
{type = "enemy_neg", x = 8, y = 9, value_str = "100k"},
|
{type = "enemy_neg", x = 8, y = 9, value_str = "1M"},
|
||||||
{type = "enemy_neg", x = 8, y = 10, value_str = "100k"},
|
{type = "enemy_neg", x = 8, y = 10, value_str = "500k"},
|
||||||
{type = "enemy_neg", x = 8, y = 11, value_str = "100k"},
|
{type = "enemy_neg", x = 8, y = 11, value_str = "500k"},
|
||||||
|
|
||||||
{type = "enemy", x = 2, y = 12, value_str = "10k"},
|
{type = "enemy", x = 2, y = 12, value_str = "10k"},
|
||||||
{type = "enemy", x = 3, y = 12, value_str = "10k"},
|
{type = "enemy", x = 3, y = 12, value_str = "10k"},
|
||||||
|
@ -653,6 +811,7 @@ function LevelData.new()
|
||||||
|
|
||||||
{type = "elixir", x = 8, y = 3},
|
{type = "elixir", x = 8, y = 3},
|
||||||
{type = "elixir", x = 8, y = 5},
|
{type = "elixir", x = 8, y = 5},
|
||||||
|
{type = "crown", x = 8, y = 4},
|
||||||
{type = "elixir", x = 7, y = 4},
|
{type = "elixir", x = 7, y = 4},
|
||||||
{type = "elixir", x = 9, y = 4},
|
{type = "elixir", x = 9, y = 4},
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue